奇械师冒险指南

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Rating | 4.9/5 | 929 votes
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Ongoing

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Summary
Step into the enchanting realm of 'Artificer Adventure Guide,' where the echoes of a century-long war have finally faded, giving rise to a newfound era of peace and exploration. Join 14-year-old artificer Carl on his whimsical journey through a vibrant world teeming with elves, fantasy creatures, and the allure of magic. When his ordinary day takes a treacherous turn at the hands of a mind flayer, Carl's destiny unfolds in a riveting tale of swords, monsters, and the enigmatic forces of transmigration. A mesmerizing blend of fantasy elements awaits in this captivating narrative.

Description

In the year 1024 of Galifar, the last war that lasted for a century has ended for 28 years.

The continent of Khorvaire ushered in a period of peace and stability.

The lightning trains that were once used to deploy troops now travel through the wilderness, sending travelers to all parts of the world.

The airships that travel above the clouds are constantly coming and going, bringing the countries on the continent closer together.

The elves of Aerenal huddled on the islands, defending the glory of the past under the guidance of the ancestral spirits.

The monsters of Droum fought each other for the hope of survival.

In the summer of this year, 14-year-old first-level artificer Carl went out to sell the magic props he made.

But when he made a fortune, sat in a carriage, ate hot pot, sang songs, and fantasized about the beautiful future of driving a mecha after saving enough money, he was hijacked by the mind flayer!

When he woke up in the hibernation chamber of the Mind Flayer transformation room, he could only watch a guy with an octopus head put a weird-looking worm tadpole into his eye.

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DateTranslatorRelease
Dec 2WuxP