Who Still Makes Traditional Games in the Internet Age?

Type
Web Novel [CH]
Genre
Tags [-]
Rating | 4.6/5 | 856 votes
Language
Author(s)
Year
2023
Status in COO

Ongoing

Fully Translated
Yes
Original Publisher
Summary
In a world where traditional gaming clashes with modern regulations, follow Xu Meng as he navigates the challenges of creating innovative games amidst a sea of restrictions. With female characters, gaming peripherals, and dream simulations at the heart of the story, explore the intersection of freedom and control in the Internet Age.

Description

What’s the biggest obstacle for a struggling company aiming for greatness?

“Obviously, it’s the regulations! Where do all these regulations even come from?” Xu Meng feels exasperated.

“What’s wrong with female characters dressing a bit sexily? Game characters have the freedom to wear what they want too!”

“The War Simulator is a safe gaming peripheral; any broken bones are purely accidental. Plus, we even offer accidental injury insurance.”

“The Dream Maker is a gaming console, an entertainment device, not medical equipment! And the Dream Agent has passed clinical tests—it’s even safer than sleeping pills!”

“The Brain-Computer Interface is there to help paralyzed users log into the game; it’s not for mind-control experiments.”

“What are tens of millions of people doing in a shared dream? Obviously, playing games! What else would they be doing—studying for exams?”

Associated Names
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DateTranslatorRelease
Nov 18BOTI Translation